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View Profile Septenary

17 Game Reviews

5 w/ Responses

Great!

I'm slightly worried about entering the Wiggi World contest now - this is the first entry that I've been completely impressed with. The idea is original, the gameplay is fun, and the variety between the levels and seeds is impressive.

However, as its been said in a past review, the menus could perhaps use a bit of brushing up, and the power recharge was a bit slow, causing a slight annoyance at times.

Overall, great game - good luck in the contest!

smokinjoeevil responds:

Thanks for the review. Didn't mean to cause anyone worry! But I'm glad that you were impressed. I tried to compensate for the energy situation with a change made to give a bit of energy each time garbage is collected. But... that doesn't do anything for the recharge rate, which seems to be the more annoying issue.

One thing I thought about these games is that, if they are on a site like Wiggi World where kids can gearn "credits" as they play them, then a certain amount of required mastery is probably a good thing. Meaning that, the better/more-efficient you get at playing, the better score you can achieve. I myself, having of course designed the levels, am able to make it through the game with at least a bit of energy to spare on each level, in under the time limit for some extra points, and with an overall score of over 13,000. That's without collectinge every single piece of garbage, of course. And that takes a bit of mastery, as I said. But that's what it would take to earn the top credit amount, which sort of makes sense.

Heh, pretty smart.

Pretty imaginative, I guess. Good graphics for such a small applet. Keep up the good work.

Nobody can say that "this doesn't always work", because it does. :P The only way the cat won't read your mind successfully is if you do the math incorrectly.

I demand an explanation!

I do not understand, in the least, how this game does not have a rating of at least a 4.00. Sometimes the voting of NG users truly confuses me. I have tried to make a flash rpg game before, spending about 2 months on it (but giving up shortly after) and I can't even put a value on how much better this game is than it.
The graphics are absolutely amazing - may I ask how you made them? The entire world is like a work of art, and I am greatly interested in how you managed to create it.
The sound is ok, but I would have liked to hear some possibly less cheerful, more "intense" music during the battles. The music during fights made it seem as if I had already won. More sound effects would be nice as well.
The gameplay does get a bit repetitive quickly - I'm not a huge fan of random battles, but I respect that some people find them more fun than frustrating. It would have been nice, as I think has been mentioned before, if the keyboard could be used to control the character in battle.
The scripting behind the game looks rather complicated - I'm surprised it didn't start lagging. (Or perhaps it did, and I just couldn't tell.) I find that when I add too much script to my own games, the lag becomes unbearable. It seems to be fine here though. I liked how the computer characters walked around the town themselves, and then stopped when you impede their way - a small detail, probably, but it was impressive to me. :P
Overall, great game, perfect graphics. I wish I could make games at least half as well as this! Excellent work.

SnailsAnimation responds:

Hi! Thank you for the great comments.
We too were expecting more than the score we have at the moment, but it's slowly raising :) So it's cheering up, and especially after seeing all the nice reviews. About the graphics, some of the animations were made on paper then later traced and colored in flash (mostly in chp1). In chapter two, most of the enemies were drawn directly in flash (with a graphic tablet). As for the backgrounds, they were made in photoshop.
About the music, we know it could fit better in some places, and that's why someday we wish to have our own Mesiria soundtrack. That would be so sweet!
About the actionscripting, we are actually 2D animators who learned programming, not the inverse. So programming for us is a real challenge! We're really happy you were impressed.
Thanks again, and try to beat us at the battle mode (Vurmit and BloodyMarie)

Pretty good.

It's a very simple game, and I unfortunately cannot say that I've never seen a game like this before. However, the combination of graphics and music somehow made me smile. :) It was fun despite its simplicity ... if you could make a longer, more intricate game with the same style as this, it would be awesome!

Excellent!

The daily awards today are really top-quality. :P This has to be one of the most useful submissions I've ever seen on NG. Downloaded it, and added you to my favourite authors (the latter of which I should have done longggg ago).

Nice!

This game is very, very impressive! The detail, the 3D simulation, the number of actions avaliable, the extensive and complete voice acting, the graphics... I can't find anything wrong with it. You can even see yourself moving around in the mirror...

I'm jealous of the skills needed to create a game such as this, and only wish I was as good. :P The scripting looks quite complicated. Amazing work!

It's Good

Looks like a great effort and a well organized collab.

But it's not perfect. It had alot of flaws that I didn't like - spelling errors, lack of explanation and lack of expansion on words and ideas. And coding errors. And grammar errors. The font used in most tutorials wasn't too easy on the eyes either.

Nice work by all the authors! However, I think some revisions could be made to make the tutorials more clear and the grammar more correct.

Age 34, Male

Nope.

Canada

Joined on 6/21/06

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